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Virtual Boy: The First Stereoscopic 3D System


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Nintendo released its Virtual Boy--a "3D virtual immersion gaming system"--in 1995. It wasn't close to being the first game to offer stereoscopic 3D, but it was the first video game system totally based on the concept. It was also one of Nintendo's biggest mistakes.

Stereoscopic 3D is an effect most people have experienced with 3D movies. In a nutshell, it means adding depth to a two-dimensional image by "tricking" the eye or presenting it with a different image on which to fix. (It's a method also used in those Magic Eye books.) This feat had been done in older video game systems, including Milton Bradley's 1982 Vectrex system (when coupled with its optional 3D Imager). Even such PC games as Pyramide's Wanderer, a 1986 game for the Atari ST computer, created the effect using simple glasses with blue and red lenses.

Nintendo legend Gumpei Yokoi created the Virtual Boy, the first D-pad controller, and the Game Boy handheld system.

In addition to creating the first D-pad controller and the remarkably successful Game Boy handheld system, Nintendo legend Gumpei Yokoi also created the Virtual Boy. The system was an apparatus that looked like a large virtual-reality headset precariously balanced on a stand made of bent radio antennas. Players looked into the goggles and were treated to 3D games in two colors (but mainly red). Virtual Boy failed for many reasons, but primarily because it was underpowered and its games weren't that much better than their significantly less-expensive Game Boy counterparts.

The system was also awkward to use. Generally, you had to play while seated, and the Virtual Boy wasn't as portable as it should have been. By 1997, all support for the system was discontinued. During the two years of Virtual Boy production, approximately 20 game cartridges were produced for the system. Although it initially cost about $179 retail, the Virtual Boy could be had for less than $10 in its final close-out days.


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