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REVIEW: Baldur's Gate: Tales Of The Sword
Coast
this generally includes only the highest-level mages, expect some serious magic. The second quest is given to you by a "historian" named Mendas. To save his artifacts, you will need to run some errands and eventually explore Balduran's Island. The final major quest is plundering Durlag's Tower. This is a serious challenge. Without giving away too much, you will face Fear, Avarice, Pride, and Love -- and they are even tougher than the ghasts, ghosts, ghouls, and greater doppelgangers that haunt the tower.
My biggest complaints about TOTSC are the same ones I had for Baldur's Gate. The character pathfinding can be completely idiotic at times. This is especially true in tight quarters, such as the Isle Of Ice and Durlag's Tower. For example, if the party walks through a hallway, but one character is temporarily blocked by another, he will turn around and set a course for starbase 211. If you are not careful, he may walk into harm's way or completely miss a battle. Ideally, party members should not act like brick walls when dealing with other party members. In the real world, if I want to pass my friend, I simply say, "Excuse me," and he steps aside. Even in battle, a well-trained team should have a system for fighting around each other, even in close quarters.
Also, like the original, TOTSC is a hard-drive vacuum. Now, between
Baldur's Gate and TOTSC, the game sucks up between 400 and 600 megs of
disk space. Even with this investment, TOTSC quests are not
very...
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