![]() |
![]() |
![]() |
![]() Free
Newsletter Downloads Listings Features/Columns
![]() Sections Services Indexed By
|
![]() |
REVIEW: Blood & Magic
However, the artificial intelligence is frustrating to the point of being labeled "artificially challenged." The computer will often make stupid mistakes, such as keeping its creatures out of a battle, only to sit idly waiting to be killed. More frustrating, your own creatures are painfully difficult to control. To move a group to a certain spot, you can drag a box around them and right-click the location (just like Warcraft II). However, only the first few creatures usually make the journey. The others get trapped, lost or simply don't budge. Moving creatures takes constant attention, and keeps the player from attending to other duties.
Blood and Magic is not a bad game, and its multiplayer capabilities are a plus. Although only two people can play, and there is no way for players to communicate during the setup process, some networking is better than none. Compared to the literal horde of real-time strategy competition, however, Blood and Magic just doesn't hack it. Even with the added depth and lore of AD&D, it can't match Warcraft's style, interface or AI. This is definitely a game made for fans of AD&D; fans of real-time strategy can look elsewhere.
One final note: If any publishers are interested in a Penn and Teller fighting game -- now called Magic & Blood -- please write me.
-- Hugh FalkHugh Falk, a known gaming felon, started PC gaming 15 years ago on his TI 99/4A, later adding a Commodore 64 and an Atari ST to his weapons collection. He is now serving a five-year sentence writing game reviews.
Article written:
|
![]() |
![]() |
|
![]() |
![]() |
![]() |