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REVIEW: Destruction Derby 2
person using a null modem cable. The obvious improvement for DD2 is to add network and modem support. Instead, Psygnosis removed networking from the game altogether. The only multiplayer option is to take turns. This is unacceptable in a time of publisher-run Internet servers, and it really lessens the game's value.
According to the Psygnosis press release, DD2 "features spectacular 3-D crash sequences." This is probably the most accurate statement I've ever read in a press release, but it is odd that they would bring up such an obvious drawback. This game crashes regularly (moreso in Win 95 than in DOS), and the player is usually forced to reboot. Add minor frustrations, such as keyboard-controlled menus even when using a gamepad and no option to turn off CD music, and the gaming experience simply self destructs.
Although graphically superior, DD2 doesn't thrill me like the original. Lack of networkability lessens the lasting value, and various bugs and annoyances kept me from having happy days. Which reminds me, look here for future articles on how XCOM: Apocalypse is patterned after "Happy Days" episode #139 "Mork Returns."
-- Hugh FalkHugh Falk, a known gaming felon, started PC gaming 15 years ago on his TI 99/4A, later adding a Commodore 64 and an Atari ST to his weapons collection. He is now serving a five-year sentence writing game reviews.
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