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REVIEW: Emperor Of The Fading Suns
on, the longer players' turns take and the longer the computer takes to think. EFS could benefit from a simple Empire feature called "patrol" -- players should be able to determine automatic routes and orders for units so they don't have to micromanage every turn. Shorter campaigns would also be helpful.
The waiting grows worse with multiple players. EFS can accommodate one to five players, but the only multiplayer options are hot-seating and play-by-E-mail. Given the time is takes to play a game, it is impossible for me to convince friends to stay over long enough to finish a game. When playing by E-mail, my biggest worry isn't getting defeated; it's if EFS is year 2000-compliant. Even 1994's Empire Deluxe offered network play. There is no reason EFS should not. Also, if EFS allowed networking, game time could be shortened with a simultaneous-turn model similar to CivNet.
Emperor of the Fading Suns is a thoroughly engrossing one-player game with high production values and enough depth to keep gamers interested for years. I highly recommend it to any gamer who likes complex strategy games and has the time to play. It could be a wonderful multiplayer game as well, but it takes too long compared to the average human life span.
-- Hugh FalkHugh Falk, a known gaming felon, started PC gaming 15 years ago on his TI 99/4A, later adding a Commodore 64 and an Atari ST to his weapons collection. He is now serving a five-year sentence writing game reviews. Article written:
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