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REVIEW: Worms Armageddon
and jumping ability while under time pressure. I mention this because most turn-based strategy games don't require hand-eye coordination, and I don't want unsuspecting grognards to die of shock shortly after booting up.
That being said, Armageddon carries on the Worms tradition, ranking as one of the most highly addictive multiplayer games ever made. It is simple to learn and difficult to master. It is fun to play for five minutes or five hours. It is challenging for one player or six players, and, to top it off, Armageddon is limitlessly replayable due to a fabulous terrain editor and more customizability than you can shake a joystick at. (The sheer number of adjustable features can be overwhelming to newcomers.)
Those who played and loved Worms 2 won't find things very different in Worms Armageddon. There is now a training mode and single-player missions. These make the single-player experience much more interesting. Some of the missions are extremely difficult, but they serve to teach players all the wormly tools available to them. There also are some 14 new weapons, including flamethrowers, French sheep strikes, and Indian nuclear tests.
The only dirt I have to dish on Armageddon is the Internet play over WormNet (free Worm matching service). There is only one server and it is located in England. During peak hours, I was often unable to connect to the server or, once connected, unable to host or join a game. During off-peak hours, I had no problem. Even if this was an aberration, the fact that there is only one server really puts this service at a disadvantage. The lack of a modem or serial connection is also a notable omission. Still, gaming over a LAN is great. Because Armageddon is a turn-based game, lag is not a worry, but I wish I could minimize the game at any time. Sending opponents phony e-mails from the IRS during their turns is a great way to psych them out.
If you have never played a Worms game, Armageddon is a must-try. If you've played the last Worms and have been waiting with bated breath, you'll definitely dig Worms Armageddon. However, if the last Worms made you sick to your stomach, Armageddon hasn't changed enough to warrant another purchase. As a bonus to my editor, I leave you with this: Shakespeare published PROSE, Worms was published by MicroPROSE, and Rodman published Bad As I Wanna Be, where he discussed playing basketball in the PROS. (Editor's Note: Please stop. I'll never doubt Hugh again.)
-- Hugh FalkHugh Falk, a known gaming felon, started PC gaming 15 years ago on his TI 99/4A, later adding a Commodore 64 and an Atari ST to his weapons collection. He is now serving a five-year sentence writing game reviews.
Article written: 07/12/1999
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